
Final Year Project
This page summarizes the Final Year Project's concept and ideation, showing the artist's most recent skill sets ranging from illustrations to motion graphics, pre-graduation.

detached.
As a concept, "detached" is an RPG Visual Novel in which players control a mother who is trying to get her hikikomori son to leave his room through different methods of recovery.
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However, different choices could lead to different endings and storylines, thus making the player's choice crucial for the storyline.
Deliverables
Showcases the Final Product and Promotional Collaterals.
01
case study video
A quick run-down introducing the project's concept and ideation, including the game and related events.
02
detached. | game trailer
A trailer meant to promote the game, showcasing bits and pieces of the story and gameplay.
Event Invitation

03
social media
Further information and marketing about the game and events are distributed through our Instagram.
Event Information



Merchandise Catalogue



04
merchandise design
Promotional merchandise distributed in the event.
Art Prints


Clear Photocards


Merchandise Catalogue


Production
Showcases the production stage of the final deliverables.
01
character design
Character sprites and their in-game turnarounds.





02
map design
The map design changes in different moods and times throughout the game. The story takes place in one simple and small location: the family home.
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The map feels relatively small to give off the "claustrophobic" vibe, making it seem comfortable but also weirdly unsettling.






03
game UI & illustrations
Screenshots and illustrations used and displayed in the game and its trailer.




04
font study
The font, Lo-Res 21 OT, is used for the majority of the game's text UI and logo title. It was chosen due to its pixelated look, giving it a vintage feel. Yet, it also feels unique, and serif fonts are often associated with formality, matching well with the vibe of the game.
The logo title does not use capital letters for the vibe of "familiarity" and a simpler aesthetic, as the game revolves around a family duo. Yet, the serif font and proper full stop balance the informal feel, reflecting how both the family has grown distant and "unfamiliar".


